Discover the research that went into creating MeloREMedy into the unique and effective tool for improving sleep quality that it is today.


Read through some of the background research that inspired MeloREMedy to be what it is today.
This has been a long-standing, non-invasive, and inexpensive method for treating individuals with insomnia. Given that sleep is a critical part of everyday life, approximately 30 to 40 percent of adults in the United States struggle with some form of irregular sleep, and 8.4% consistently take sleep medications
Within the pivotal years 18-25-year-olds experience, the typical emerging and exiting college student needs adequate sleep for productive brain functioning. Although busy schedules often interfere with prioritizing quality sleep, researchers have continuously shown that disruptive sleep routines can seriously affect school, work, and physical and mental health.
Many students get far less than recommended, with 70 to 96 percent of college students receiving less than eight hours of sleep per night and over 50 percent sleeping less than seven. Through the use of music as medicine, a personalized approach to enhance sleep quality can assist students across the nation.
View the competitive analysis done on existing solutions in the market.
The AI Playlist on Spotify generates a radio after analyzing your music preference/categorizes by genre/mood.
A study conducted in the Wiley Online Library compared classical music, audiobooks, and no music on improving student sleep quality - they found that classical music showed positive results.
The AMTA is a nonprofit association who aims to bring awareness to the advantages of music therapy and help increase accessibility to high quality music therapy;
They provide a variety of different music therapy treatments such as "neonatal intensive care unit (NICU) music therapy, neurologic music therapy and rehabilitative music therapy.”
From our survey, we found that majority of our responders (ages 18-25) receives 6-7 hours of sleep per night!
From our user interviews, we found that users would prefer gamification, a large music selection, music recommendations, and a clear visualization of data in our app.
We designed our app with a simple layout and game incentive to keep users intrigued, and displayed data in an understandable way.
We also took inspiration from other applications and their user interfaces such as Spotify for music playing, playlist creation and recommendations as well as Apple Health for data visualization.